POCKET EXPERIMENT / 0356

Ceiling Blaster

Stop five ceiling slabs before any reaches the floor. Every successful action drops all incoming slabs one row, including those still above the visible ceiling. Fire damages the nearest visible slab in your lane; armored slabs need two hits. Shots add 2 heat and cannot fire while heat is 3 or more. A one-column step vents 2 heat, a two-column dash vents only 1, and Cool vents 2 without moving. No movement wraps around the edges. The arrival forecast shows each hidden slab’s lane and beats until it becomes visible. Fast dashes save time but may leave you too hot to fire—plan cooling steps between armored targets.

About this experiment

Stop five ceiling slabs before any reaches the floor. Every successful action drops all incoming slabs one row, including those still above the visible ceiling. Fire damages the nearest visible slab in your lane; armored slabs need two hits. Shots add 2 heat and cannot fire while heat is 3 or more. A one-column step vents 2 heat, a two-column dash vents only 1, and Cool vents 2 without moving. No movement wraps around the edges. The arrival forecast shows each hidden slab’s lane and beats until it becomes visible. Fast dashes save time but may leave you too hot to fire—plan cooling steps between armored targets. Keyboard: Tab and Enter/Space operate buttons; R restarts.